world.hello();

Not sure how to introduce this blog or myself, but here goes:

I go by Tangent, or Rose, and I’m a programmer with interests in video game design, web services, motorcycles, the furry fandom, and probably a bunch of other stuff. This blog is where I will be sharing ideas, mostly of the variety that have not been turned into a successful project. I am starting it to declutter my notes and various books of ideas that I cannot continue, but I am sure there will be more to write about.

In addition to my primary goal of sharing ideas related to video game design, web services, and any other area of programming, I sometimes write short stories or attempt to write novels. These will be shared here as well.

That’s it for now, hopefully you find something of note or worth from reading things here in the future.

My Obsession

(This post has been imported from an old blog of mine.)

For years I’ve been thinking about a rocket construction and flight game. Think 2D Kerbal Space Program, but with part design as well as craft design, and some SciFi aspects to it.

picture of a notebook showing my obsession with spacecraft
Just started on the project again and ran into a problem with the physics library I’m using (box2d), so for kicks I decided to calculate how many shapes I might need to try to make a planetoid have a variable surface instead of being circular.

Basically, a grandiose expansion of the concepts of KSP while simultaneously stepping backwards by making it 2-dimensional instead of within a 3D universe. I am a bit more realistic with my expectations than I previously was, so I know I’m not going to achieve it for a very long time, if ever, but it still is fun to think about or poke around with code or draw out some ideas from time to time.

welcome to the past

I’m assuming you got here by going to the oldest page of posts. This isn’t where this blog actually started, because I imported posts from blogs I ran before this one. If you’d like to see where this iteration of me blogging started, go to world.hello();