Sketch of Salt Wash, Utah

While driving home from California, we stopped at the Salt Wash View Area, and I made a quick sketch roughly representing the view:

Quick sketch representing the view from Salt Wash View Area.

As you can see, it is indeed a rough representation. Here’s what it actually looks like, for direct comparison:

Panorama of Salt Wash View Area
Panorama of Salt Wash View Area

Pikes Peak From a Window Seat (Art)

Yesterday, I took the Broadmoor Manitou and Pikes Peak Cog Railway to – you guessed it – Pikes Peak. At the top, a passenger offered me a Kit Kat, and I really wanted to give them something in return. So I pulled out a sketchbook and tried to draw the view as quickly as I could:

sketch of Pikes Peak from a window seat in the cog railway station

They said they were french and didn’t speak English very well, so I’m guessing they live outside of the USA. Based on this guess, I’m going to assume this means my art has now (or very soon) gone international.

I want to get into art more, and the idea of giving away sketches to random people I meet sounds like fun, so I hope to continue. As for the title, there’s another piece of art from a window seat I’ve enjoyed a lot.

My Obsession

(This post has been imported from an old blog of mine.)

For years I’ve been thinking about a rocket construction and flight game. Think 2D Kerbal Space Program, but with part design as well as craft design, and some SciFi aspects to it.

picture of a notebook showing my obsession with spacecraft
Just started on the project again and ran into a problem with the physics library I’m using (box2d), so for kicks I decided to calculate how many shapes I might need to try to make a planetoid have a variable surface instead of being circular.

Basically, a grandiose expansion of the concepts of KSP while simultaneously stepping backwards by making it 2-dimensional instead of within a 3D universe. I am a bit more realistic with my expectations than I previously was, so I know I’m not going to achieve it for a very long time, if ever, but it still is fun to think about or poke around with code or draw out some ideas from time to time.